Managing Multiple Players with Kinect in C#
I’m no C# expert – in fact, before making Moto I had never touched it before – but I had the task of making a Kinect project which handled multiple players.
I’m no C# expert – in fact, before making Moto I had never touched it before – but I had the task of making a Kinect project which handled multiple players.
Over these past couple of weeks my final year project Moto has been on show for a few days in Bournemouth and London. It’s been an interesting experience and I’ve met some great people in some surprisingly different areas of expertise, but it’s really taught me a massive load about not just Kinect, but development in general.
It’s a course requirement that we make a trailer for our project. This is mine for Moto.
I’m creating a Kinect experience called Moto at the moment (you’ve probably heard me banging on about it somewhere) where you get to play air instruments for realsies. There’s guitars and drum kits superimposed on the screen it’s magical:
Just another update to show where Moto is at the moment if you can’t play it where you are.